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Forum: Savage 2 Modding 05-23-2014, 04:19 PM
Replies: 374
Views: 58,660
Posted By Durwyn
I fixed the problem. Edit: Wait, it doesn't...

I fixed the problem.

Edit: Wait, it doesn't work correctly. it isn't fixed yet.

Edit 2: Okay, im currently in testing for a new version with less less lesss inconvenients. (none in fact). be...
Forum: Savage 2 Modding 05-23-2014, 01:39 PM
Replies: 374
Views: 58,660
Posted By Durwyn
And here i thought i was done transforming PETs...

And here i thought i was done transforming PETs to NPCs :P I will see what i can do.
Forum: Savage 2 Modding 05-22-2014, 01:48 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Yes, send your complain to S2 :P On...

Yes, send your complain to S2 :P



On Lostvalley Yes, even though i don't know why. :redface: But if it's present on other maps, tell me which. Unless its every of them. ^^'



Randomness...
Forum: Savage 2 Modding 05-05-2014, 04:22 PM
Replies: 2
Views: 4,531
Posted By Durwyn
I will try to only show enemies for now, be back...

I will try to only show enemies for now, be back later.


Here you are:

https://dl.dropboxusercontent.com/u/5545718/Savage2/alt_info.xml

I added a line of comment:
<!-- change y="-50" to...
Forum: Savage 2 Modding 05-05-2014, 03:18 PM
Replies: 374
Views: 58,660
Posted By Durwyn
It was just an idea, i don't really know how to...

It was just an idea, i don't really know how to put that in place.

Anyways, it can be a good addition to the mod. :-)
Forum: Savage 2 Modding 04-30-2014, 05:24 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Something like this then: ...

Something like this then:

https://dl.dropboxusercontent.com/u/5545718/Savage2MapsAI/img/sense%20of%20danger.png

The circle representing the building we want to build and the arrows Numbers...
Forum: Savage 2 Modding 04-29-2014, 03:34 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Finally some updates :) Dropbox reenabled my...

Finally some updates :)

Dropbox reenabled my links, it was a misunderstanding which took a while to solve (sadly)

All the links on this thread should work again,

Website :...
Forum: Savage 2 Modding 03-21-2014, 05:51 PM
Replies: 374
Views: 58,660
Posted By Durwyn
I'm not really working on this anymore, i have...

I'm not really working on this anymore, i have other stuffs to do.

However im having some problems with Dropbox, they shut me down and i'm still awaiting their response and explanations.
...
Forum: General Savage 2 Discussion 01-20-2014, 01:38 PM
Replies: 12
Views: 2,496
Posted By Durwyn
Glad to help :P

Glad to help :P
Forum: General Savage 2 Discussion 01-19-2014, 05:22 PM
Replies: 12
Views: 2,496
Posted By Durwyn
To reset your password: First go here: ...

To reset your password:

First go here:
http://www.savage2.com/en/lostpassword.php

Request a new one & check your email

Two go here:
http://www.savage2.com/en/main.php
Forum: Savage 2 Modding 01-19-2014, 05:19 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Welcome to this project :P I wanna hear your...

Welcome to this project :P

I wanna hear your thoughts if possible.

new stable version is available
Forum: Help and Technical Support 01-14-2014, 04:20 PM
Replies: 1
Views: 661
Posted By Durwyn
You login with your nickname, not your email...

You login with your nickname, not your email address.

However i can't do anything for you :redface:
Forum: Savage 2 Modding 01-11-2014, 01:08 PM
Replies: 374
Views: 58,660
Posted By Durwyn
From this monday onwards, i will be back to work...

From this monday onwards, i will be back to work (real one :tongue:)

Progress will take more time than already haha :D

-----

Updated script attack_player in case NPC attacked us:
Forum: Savage 2 Modding 01-07-2014, 04:49 PM
Replies: 374
Views: 58,660
Posted By Durwyn
I will work on it later, i'm trying to improve...

I will work on it later, i'm trying to improve the NPCs now. Adding most of their abilities in their .xml files, well if possible.

Avoiding snapcasts, i use attack "self" with a "projectile"...
Forum: Savage 2 Modding 01-05-2014, 10:51 PM
Replies: 374
Views: 58,660
Posted By Durwyn
I tried but came back to a previous solution. ...

I tried but came back to a previous solution.

The problem is to know whether it's wise the cross the bridge to gain time or if it's useless.

And for that to know, well i have no idea ^^

This...
Forum: Savage 2 Modding 01-05-2014, 09:26 PM
Replies: 374
Views: 58,660
Posted By Durwyn
I'm using a proximity trigger to register every...

I'm using a proximity trigger to register every "prop", "building", "npc" when map is loaded.

//loading props
SpawnEntityAtEntity #GetScriptParam(spawnedindex)# Trigger_Proximity triggeronnpc 1...
Forum: Savage 2 Modding 01-05-2014, 05:33 PM
Replies: 374
Views: 58,660
Posted By Durwyn
To detect bridges: the index must pass two...

To detect bridges:

the index must pass two tests:

1) the index must have a height above ground of 295+
(e.g like Eden, Bunker, LostHills, ...)

if [posHeight_scenery < (posZ_scenery - 295)] ...
Forum: Savage 2 Modding 01-05-2014, 05:19 PM
Replies: 374
Views: 58,660
Posted By Durwyn
I'm going to explain how the "Bridge" scripts...

I'm going to explain how the "Bridge" scripts work:

For each bridge, two points are created, which represents the entrances.
On this screenshot, they are represented by black circles/Arrow...
Forum: Savage 2 Modding 12-30-2013, 02:28 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Okay i'm quite confident with my bridge scripts....

Okay i'm quite confident with my bridge scripts. I tested all the officials maps and reports no problem.

Isn't there a map with tons of bridges?
Forum: Documentation 12-29-2013, 02:54 PM
Replies: 85
Views: 20,804
Posted By Durwyn
For the .cfg files it works with Winrar, however...

For the .cfg files it works with Winrar, however if you want to work with the interfaces, they will get corrupted once you zip(winrar'd) them :-/

Since Holleau mentionned Total Commander a while...
Forum: Savage 2 Servers 12-28-2013, 05:20 PM
Replies: 7
Views: 11,459
Posted By Durwyn
Here you can see the list of servers and the...

Here you can see the list of servers and the number of players on them:
http://www.newerth.com/?id=sav2serverlist

:)
Forum: Savage 2 Modding 12-26-2013, 05:45 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Thanks :) I will add supports for the 3...

Thanks :)

I will add supports for the 3 workers of each team for now :)

And i have a slight bug with the interface i have to work on, i will release an update later tonight.

Then i will sort...
Forum: Savage 2 Modding 12-26-2013, 12:22 PM
Replies: 374
Views: 58,660
Posted By Durwyn
First version is ready :p I made a video to...

First version is ready :p

I made a video to celebrate this:
https://dl.dropboxusercontent.com/u/5545718/Savage2MapsAI/bridges.mp4

(26.7mo)

:D
Forum: General Savage 2 Discussion 12-25-2013, 11:06 AM
Replies: 1
Views: 862
Posted By Durwyn
Merry Christmas :3

Merry Christmas :3
Forum: Savage 2 Modding 12-24-2013, 04:17 PM
Replies: 374
Views: 58,660
Posted By Durwyn
Catching right click of commander is working! ...

Catching right click of commander is working!

I will add Bridges to pathfinding for Pet_Workers (first)

if successfull then NPCs :3
Showing results 1 to 25 of 264

 

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