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Forum: Savage 2 Modding 01-18-2014, 09:46 AM
Replies: 374
Views: 59,379
Posted By KillM3
Update ur AI map.

Update ur AI map.
Forum: Savage 2 Modding 01-07-2014, 04:49 PM
Replies: 374
Views: 59,379
Posted By Durwyn
I will work on it later, i'm trying to improve...

I will work on it later, i'm trying to improve the NPCs now. Adding most of their abilities in their .xml files, well if possible.

Avoiding snapcasts, i use attack "self" with a "projectile"...
Forum: Savage 2 Modding 12-26-2013, 12:22 PM
Replies: 374
Views: 59,379
Posted By Durwyn
First version is ready :p I made a video to...

First version is ready :p

I made a video to celebrate this:
https://dl.dropboxusercontent.com/u/5545718/Savage2MapsAI/bridges.mp4

(26.7mo)

:D
Forum: General Savage 2 Discussion 12-18-2013, 02:18 PM
Replies: 3
Views: 919
Posted By Old55
The slave database stopped replicating. Should be...

The slave database stopped replicating. Should be working now. Consider it my last act of kindness of Savage 2 :)

FYI: the slave database had been down for a long time so it will take a while for...
Forum: Savage 2 Modding 10-19-2013, 08:00 PM
Replies: 374
Views: 59,379
Posted By Durwyn
- First, detecting when player is blocking (via...

- First, detecting when player is blocking (via UI and sendscriptinput)

- Then, if NPC is attacking you (players attack stay unaffected, that way player vs player battles stay normal)
the script...
Forum: Documentation 10-15-2013, 03:56 PM
Replies: 0
Views: 2,996
Posted By Durwyn
Function Toggle

Assign 0 or 1 to a var

createvar int my_var 0

Toggle my_var

echo my_var gives 1

Toggle my_var
Forum: Savage 2 Modding 10-14-2013, 11:49 AM
Replies: 374
Views: 59,379
Posted By Durwyn
Wish you all the best :-) I'm also messing...

Wish you all the best :-)

I'm also messing with NPCs, maybe something good will come out of it, have yet to spend hours on it too :-3
Forum: Savage 2 Modding 10-07-2013, 04:35 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Yay i managed to show results for others votes...

Yay i managed to show results for others votes too :-3

Have to change some stuffs yet, but it seems good :)

Also, shuffle makes the whole map to reset, so my scripts/values/vars are reset after...
Forum: Savage 2 Modding 10-06-2013, 08:42 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Yes the vote ends after 60secs, only then its...

Yes the vote ends after 60secs, only then its decided what to do :p
Forum: Savage 2 Modding 10-06-2013, 04:21 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Display is done for VoteNextMap and...

Display is done for VoteNextMap and VoteAiCommander.

The others work the same way we are used to, it's more troublesome than i thought it'd be :-P
Forum: Savage 2 Modding 09-24-2013, 04:29 PM
Replies: 374
Views: 59,379
Posted By Durwyn
full screen:...

full screen: https://dl.dropboxusercontent.com/u/5545718/Savage2MapsAI/img/savage2%202013-09-24%2018-23-17-94.jpg
...
Forum: Savage 2 Modding 09-23-2013, 08:13 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Hopefuly all goes well for you :-) I'm ready...

Hopefuly all goes well for you :-)

I'm ready to show something, but i have to polish it first, and make it work for both teams correctly before continuing ^^'

Maybe tomorrow! :-P
Forum: Savage 2 Modding 09-20-2013, 04:10 PM
Replies: 374
Views: 59,379
Posted By Durwyn
I found a way to get around that problem :)...

I found a way to get around that problem :) VoteNextMap is working! :P

Now just has to open the panel when new player joined ^^
Forum: General Savage 2 Discussion 09-16-2013, 08:36 PM
Replies: 21
Views: 3,052
Posted By S2Ryan
Get Closed Beta to Jeklynn Heights

Hi,

I promised anyone who still plays Savage 2 private beta access to Jeklynn. We currently have a private form that you can fill out now to reserve your name, link it with steam, and get...
Forum: Savage 2 Modding 09-14-2013, 09:46 PM
Replies: 374
Views: 59,379
Posted By Durwyn
- AI Commanders can be vote-able. The scripts are...

- AI Commanders can be vote-able. The scripts are done, the UI needs to be improved. lol euphemism
- The other votes must be greyed out, unavailable, etc during this new vote (not done)
- Only one...
Forum: Savage 2 Modding 09-11-2013, 09:09 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Still thinking about the mines, haven't...

Still thinking about the mines, haven't progressed at all :-P

I'm now trying to use the "PushMod/PopMod" functions, to only call my scripts and interfaces, if the mod is working on the server or...
Forum: Savage 2 Modding 09-05-2013, 12:59 PM
Replies: 374
Views: 59,379
Posted By Durwyn
I tried to use game parameters, but the game...

I tried to use game parameters, but the game would lag every time the values are refreshed, so its a no-go
(Especially noticed during repairs or economy interval)

- Repairs costs are only applied...
Forum: Savage 2 Modding 09-03-2013, 08:04 PM
Replies: 374
Views: 59,379
Posted By Durwyn
For repairing costs by journeymen, i modified the...

For repairing costs by journeymen, i modified the following template:



the "param" value can be "idle, moving, repairing". In this case, the "repairing" value is the one important.

After...
Forum: Savage 2 Modding 09-02-2013, 06:14 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Give me one more day, and i will show you...

Give me one more day, and i will show you something else :-3 xD
Forum: Savage 2 Modding 08-31-2013, 03:52 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Here is the scripts: Interface...

Here is the scripts:





Interface game.xml (only example)
Forum: Savage 2 Modding 08-28-2013, 04:36 PM
Replies: 18
Views: 8,005
Posted By GGGGGGGG
It works fine for me, I'm able to see the trees...

It works fine for me, I'm able to see the trees and the dragon head perfectly
Forum: Savage 2 Modding 08-28-2013, 04:15 PM
Replies: 18
Views: 8,005
Posted By Durwyn
you can try it, my img should be uploaded by now...

you can try it, my img should be uploaded by now xD as expected i guess ^^

However something is fishy, i went into my nvidia panel to put savage 2 exclusively under my gpu, and the 8k textures...
Forum: Savage 2 Modding 08-19-2013, 03:22 PM
Replies: 374
Views: 59,379
Posted By Durwyn
- all PETs classes are working - once the...

- all PETs classes are working
- once the server is started, the mod will start.
- once the game is ended, the mod will wait to restart on the new map.
- placegadget is only triggered when PLAYERS...
Forum: General Savage 2 Discussion 08-13-2013, 08:35 PM
Replies: 37
Views: 2,872
Posted By TommyHybrid
The rule of the last time was: What happens in...

The rule of the last time was: What happens in Paderborn, stays in Paderborn.^^
Some crazy stuff was going on back then xD
Forum: Savage 2 Modding 08-12-2013, 10:26 PM
Replies: 374
Views: 59,379
Posted By Durwyn
Alpha version ...

Alpha version

https://dl.dropboxusercontent.com/u/5545718/Savage2MapsAI/resourcescc29.s2z

Drop this in your "game" folder, launch any map of your choice and type in your console Exec bots.cfg...
Showing results 1 to 25 of 84

 

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