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Forum: Savage 2 Modding 03-22-2009, 09:15 PM
Replies: 124
Views: 46,657
Posted By S2Mercenary
You'll need to work around or replace the rocks -...

You'll need to work around or replace the rocks - or get someone with the model exporter who can model some new ones.

A lot of them don't handle scaling up very well. Gotta be careful with the...
Forum: Savage 2 Modding 03-22-2009, 06:19 PM
Replies: 124
Views: 46,657
Posted By S2Mercenary
Not sure what'll happen with the blocker...

Not sure what'll happen with the blocker entities. It'll need to be tested.

Darxio, do this in the map editor:

bind F1 "toggle vid_terrainlayer1"
bind F2 "toggle vid_terrainlayer2"

Toggle...
Forum: Savage 2 Modding 03-22-2009, 01:01 AM
Replies: 124
Views: 46,657
Posted By S2Mercenary
http://en.wikipedia.org/wiki/Taiga#Flora Mix...

http://en.wikipedia.org/wiki/Taiga#Flora

Mix in some faith in wikipedia, artist license, and keep in mind that Newerth doesn't follow the same rules as reality (even if it did, it's in a...
Forum: Savage 2 Modding 03-21-2009, 12:07 AM
Replies: 124
Views: 46,657
Posted By S2Mercenary
Overall it's a pretty good start. Some notes,...

Overall it's a pretty good start. Some notes, though:



View distance should be cut back to 6500 to match the default farclip. (otherwise, you'll need to significantly reduce the complexity...
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