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Search: Posts Made By: jakisdziad
Forum: Released Projects 09-24-2013, 02:40 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
The guy who designed scripting language in S2...

The guy who designed scripting language in S2 should lost his job...
Forum: Savage 2 Servers 09-23-2013, 11:41 AM
Replies: 1
Views: 4,020
Posted By jakisdziad
douchebag behaviour on Jereziah

TIESTO was commander, instead of commanding he arguing with other player, we tried to impeach this douchebag couple of times because he was doing nothing and 20k of team gold was not spend despite...
Forum: Savage 2 Modding 09-23-2013, 07:36 AM
Replies: 7
Views: 6,047
Posted By jakisdziad
Tried to do this by interface hot keys and same...

Tried to do this by interface hot keys and same problems occurred...
Forum: Savage 2 Modding 09-21-2013, 01:17 PM
Replies: 7
Views: 6,047
Posted By jakisdziad
gadget placement after skill activation ...

gadget placement after skill activation

Action Inventory5
Action QuickAttack (after this, have to press once mouse QuickAttack to get mouse Quick Attack to work again)

also

Action...
Forum: Savage 2 Modding 09-21-2013, 11:39 AM
Replies: 7
Views: 6,047
Posted By jakisdziad
Workaround :P After calling in CFG "Action...

Workaround :P

After calling in CFG "Action QuickAttack" my QuickAttack button is blocked until I click it again, any solution for that?
Forum: Savage 2 Modding 09-21-2013, 10:21 AM
Replies: 7
Views: 6,047
Posted By jakisdziad
skill toggle MK2

if #StringEquals(|#InventoryEnabled4|#,true)# "goto LABEL1"
else "goto LABEL2"

goto END

@LABEL1
if #StringEquals(|#SelectedItem|#,4)# "goto LABEL2"
else "Action Inventory4"
goto END
Forum: Released Projects 09-21-2013, 07:12 AM
Replies: 24
Views: 13,612
Posted By jakisdziad
Was fixed already in 9.2 read the change log...

Was fixed already in 9.2 read the change log FFS...



GUI v9.3 is up, don't want to write about new alt info, just try it...
Forum: General Savage 2 Discussion 09-20-2013, 11:19 AM
Replies: 21
Views: 3,050
Posted By jakisdziad
what's the system requirements?

what's the system requirements?
Forum: Released Projects 09-19-2013, 05:50 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
Already tried but bots are threaten like NPCs and...

Already tried but bots are threaten like NPCs and cant command them, so they just running around and completing objectives.
Forum: Released Projects 09-19-2013, 05:16 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
Just realized that this alt info is completely...

Just realized that this alt info is completely useless, fortunately have nice idea how to make new one :D Perhaps some one have idea how to add player like bot, could be helpfully don't want to mod...
Forum: Released Projects 09-19-2013, 12:14 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
The UI is updated, download link in first post....

The UI is updated, download link in first post. You probably wont like the new Squad panel, will rewrite it in future but for now it stays as it is. Keep in mind that I'm creating this GUI mostly for...
Forum: Released Projects 09-19-2013, 11:26 AM
Replies: 24
Views: 13,612
Posted By jakisdziad
True but this is not important, in default UI you...

True but this is not important, in default UI you also cant spot the difference between mana and health potion while on cooldown in backpack - no problem with that? :) In future version will try to...
Forum: Released Projects 09-18-2013, 06:52 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
Most of the time you dont have much choice...

Most of the time you dont have much choice between mines and its quite obvious that mines located in centre of the map or in inconvenient location will generate greater income. The extraction rate is...
Forum: Released Projects 09-18-2013, 06:53 AM
Replies: 24
Views: 13,612
Posted By jakisdziad
I'm glad you like it STV! I'm also concerned...

I'm glad you like it STV!

I'm also concerned about how player HP is displayed now, it can confuse because such way of display was never used before. Since the safe potion drink indicator was...
Forum: Released Projects 09-17-2013, 07:47 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
Changelog v9.3 Changelog v9.2 features...

Changelog v9.3

Changelog v9.2
features removed from default files
known mod bugs
fixed game bugs
files that can cause collision with this mod
Forum: Released Projects 09-17-2013, 07:46 PM
Replies: 24
Views: 13,612
Posted By jakisdziad
Fire Shield Combat GUI Bundle

GUI is designed to be minimalistic but practical simultaneously, not suitable for new players because some of the features has been removed. Whole interface was rewritten from scratch and optimised,...
Forum: Savage 2 Modding 09-16-2013, 05:17 PM
Replies: 6
Views: 4,705
Posted By jakisdziad
No shield you talking about is on vital panel not...

No shield you talking about is on vital panel not related to block activation. The red block shield is displayed above head after using block and its outside of game.xml and interfaces included...
Forum: Savage 2 Modding 09-16-2013, 04:17 PM
Replies: 6
Views: 4,705
Posted By jakisdziad
Guys any idea how to remove Shield icon when...

Guys any idea how to remove Shield icon when using block? Tried to overwrite it by placing empty game\shared\effects\textures\shield.dds in documents copy of Savage2 but nothing happened.
Forum: Help and Technical Support 09-14-2013, 01:23 PM
Replies: 4
Views: 814
Posted By jakisdziad
Thank you Durwyn, thought that game setting cfg...

Thank you Durwyn, thought that game setting cfg is a default configuration for binds etc, didn't even bothered to check it before. I managed to correct all three bugs: TrinketOfRestoration mana,...
Forum: Help and Technical Support 09-14-2013, 06:41 AM
Replies: 4
Views: 814
Posted By jakisdziad
There is always solution, can correct Trinket,...

There is always solution, can correct Trinket, Debuff and PA without problem in game.xml but that would be workaround. PA have (InventoryCooldown*) always set to 0 instead 45, so I cant get a...
Forum: Help and Technical Support 09-13-2013, 10:32 PM
Replies: 4
Views: 814
Posted By jakisdziad
UI related

- no cooldown timer on "Power Absorbtion" description says it schould be 45s (InventoryTimer* InventoryCooldown*)
- no mana consumption on "Trinked of Restoration" but (InventoryManaCost*) says it...
Forum: Savage 2 Modding 09-12-2013, 01:59 PM
Replies: 6
Views: 4,705
Posted By jakisdziad
Thanks, switched from TGA to PNG and everything...

Thanks, switched from TGA to PNG and everything displays OK!
Forum: Savage 2 Modding 09-12-2013, 03:26 AM
Replies: 6
Views: 4,705
Posted By jakisdziad
blurred texture

Tried to set a custom texture into my UI, but in game texture is blurred. What I'm doing wrong? Tried TGA 8-bit, size of image was 64x64px, same for dimension definition in XML, used photoshop to...
Forum: Savage 2 Modding 04-29-2012, 05:11 PM
Replies: 3
Views: 1,524
Posted By jakisdziad
I need to know the current weapon because if...

I need to know the current weapon because if there is no armory If/Else statement will switch me to a standard range weapon instead of not available item...
Forum: Savage 2 Modding 04-29-2012, 04:41 PM
Replies: 3
Views: 1,524
Posted By jakisdziad
[CFG] Currently equipped

How to check currently equipped skill/weapon? I would like to make a script which will switch between two weapons/skills by pressing one key in my CFG...

Cheers!
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