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Forum: Savage 2 Modding 08-28-2013, 05:00 PM
Replies: 18
Views: 7,960
Posted By Durwyn
First: Do a 8K texture and include it. Add a...

First:
Do a 8K texture and include it. Add a readme and a 4K texture. Readme says: "if it doesn't show up, delete tree.png and rename 'low.png' to 'tree.png'".

This one i think :3
Forum: Savage 2 Modding 08-28-2013, 04:15 PM
Replies: 18
Views: 7,960
Posted By Durwyn
you can try it, my img should be uploaded by now...

you can try it, my img should be uploaded by now xD as expected i guess ^^

However something is fishy, i went into my nvidia panel to put savage 2 exclusively under my gpu, and the 8k textures...
Forum: Savage 2 Modding 08-28-2013, 03:53 PM
Replies: 18
Views: 7,960
Posted By Durwyn
Indeed it was the problem, it works with those...

Indeed it was the problem, it works with those dimensions.

https://dl.dropboxusercontent.com/u/5545718/tree.png 4096x4096
Forum: Savage 2 Modding 08-28-2013, 03:43 PM
Replies: 18
Views: 7,960
Posted By Durwyn
I tried your img, but it didn't work either

I tried your img, but it didn't work either
Forum: Savage 2 Modding 08-28-2013, 03:19 PM
Replies: 18
Views: 7,960
Posted By Durwyn
https://dl.dropboxusercontent.com/u/5545718/rotati...

https://dl.dropboxusercontent.com/u/5545718/rotation64.JPG

I tried to open in modelviewer but i saw only a black square. I tried in paint, to save on desktop but i had warnings about "transparency...
Forum: Savage 2 Modding 08-28-2013, 03:07 PM
Replies: 18
Views: 7,960
Posted By Durwyn
https://dl.dropboxusercontent.com/u/5545718/tree_l...

https://dl.dropboxusercontent.com/u/5545718/tree_list.JPG
Forum: Savage 2 Modding 08-28-2013, 02:56 PM
Replies: 18
Views: 7,960
Posted By Durwyn
i have a Geforce GT 540M and Intel(R) HD Graphics...

i have a Geforce GT 540M and Intel(R) HD Graphics Family. Normally the geforce one is used during intensive gpu demands while intel is for browsing or whatever requires less resources.
...
Forum: Savage 2 Modding 08-28-2013, 12:04 PM
Replies: 18
Views: 7,960
Posted By Durwyn
in your game folder, create a new folder named...

in your game folder, create a new folder named "world", and inside world, create a folder "props", and unzip the models in this last one.

You should have the following:

game/world/props/fake2/...
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