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Old 08-20-2008, 11:49 PM   #7
ockhams

 
Join Date: Feb 2008
Posts: 1,141
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i'm nearly finished with this map...

i've got foliage left to do and i'll be filling out the skulls in my next update...
the bulk of the map is in place and playable. here's some pretty screen shots of what it is thus far...








i've updated the first post with a link to my current progress...
this is just a bump and some pretty screenshots. my next step will be to:
1. figure out how to change the textures on existing models (i.e. the hell shrine needs to be darker, and possibly some entity textures should match the environment better).
2. add some shrubs, rocks, and foliage for the beauty and **** to hide behind.
3. fine tune some texture spots and work on the skull details (especially the horns).
4. listen to player input and possibly redesign a few areas if gameplay would benefit.
5. maybe play with some sky textures and light entities to make it feel more intimate (it's a wide open map with some very obvious battle flows... some heavy fog or a night setting might make for better sneak/backdoor tactics).

let me know what you think.
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