Thread: StartAnim
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Old 02-02-2013, 06:55 PM   #1
Durwyn

 
Join Date: Jul 2011
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Default StartAnim

StartAnim index 1 name_anim

e.g: As a batteringram : StartAnim #index# 1 flames

The list of available animations are in the corresponding character.MDF files
\human\units
\beasts\units

open the .mdf file via Notepad or PSPad and it will look like this:

<?xml version="1.0" encoding="UTF-8"?>
<model name="ram12.max" file="character.model" type="K2" pose="vehicle">

<anim name="portrait_idle" clip="clips/portrait_idle.clip" fps="30" loop="true"/>

<anim name="die" clip="clips/death.clip" loop="true" fps="15" loopbackframe="40">
...
</model>

The available animations are in red. Check the file to know more ;-)
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