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Old 02-11-2009, 05:58 AM   #1
Darxio

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Default Taiga(Map)

Taiga - By Darxio

"In the northern hemisphere of Newerth, where the landscape turns into a frigid world covered in snow and ice, a mountain was discovered by the Legion of Man. On top of this mountain was not a peak, but a small, cloistered river and forest, dense and rich with timber resources and a river for transporting the logs down the mountain. It was deemed an excellent location for a logging site, as it was secluded, vast in resources, and contained a viable ecosystem for the Legion of Man to thrive in with an abundance of fresh wildlife game, nutrient rich soil for crops, and most importantly, clean drinking water from the small river that flows out into a fairly large, but shallow, pond.

The mountain is barely habitable during the winter season, but in the summer, it makes for a fantastic logging site for timber, and the timber harvested here is of superior quality, worthy of the garrisons and arrow towers that the Legion of Man build across Newerth to secure territory.

In the latest spring, when the mountain in the Taiga thawed out and the weather was perfect to return and harvest more lumber, the Legion of Man ran into... complications. The Beast Horde finally found this logging camp and were setting up in an attempt to destroy it and remove the presence of the Legion of Man from the mountain. Worse, a Scar appears to have erupted near the cliffside of the mountain, a clear sign that chaos and combat is in the near future. The Legion of Man were not about to give up the location to the Beast Horde, and prepared to fight back for what they claimed first."


~~~~~~~~~~~~




Taiga is a map that emphasizes plateaus, towers and bridge combat, with an open, unrestricted feeling for the players, yet actually consists of chokepoints that will force confrontation and require teamwork to push an enemy back and destroy their Lair or Stronghold. Plateaus prevent backdoor sublair/garrison attacks, and also allows the team on the plateau to jump off and move to destinations freely, preventing a team from being truly cornered in and allows for defensive flanking and offensive distractions. Towers on both sides allows for a secondary entrance for beasts and humans attacking the Stronghold and Lair, and are maneuverable enough for a Malphas to climb(But not seige units).

I shall let these pictures speak for themselves. They are in .png format, but are still fairly large at their original resolution. There is foliage all over the map, but the screenshots are taken at a pretty far back vantage point, so the foliage will be absent from view. I assure you it looks very nice. Pictures are a bit outdates as well.

http://i170.photobucket.com/albums/u...Hellshrine.png
http://i170.photobucket.com/albums/u...Stronghold.png
http://i170.photobucket.com/albums/u...thEastMine.png
http://i170.photobucket.com/albums/u...thEastMine.png
http://i170.photobucket.com/albums/u...MiddleMine.png
http://i170.photobucket.com/albums/u...aFinalLair.png
http://i170.photobucket.com/albums/u...EastBridge.png


Map Download Link: http://www.mediafire.com/?ofjqzy20xwm - February 20th, 2010

I shall be in contact with Mercenary to overlook the map, as I am confident that it is now ready and up to par with the standards of an official map.

Thanks for looking in, and any feedback is welcome(though at this point I am not changing the layout or making any changes other than graphical fixes, geometry fixes, exploit fixes, and glitch fixes).

Note: Downloaded map differs slightly in graphics from screenshots, but it is relatively the same. Screenshots will be updated soon.

Last edited by Darxio; 02-21-2010 at 03:14 AM. Reason: Updated Download Link
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Old 02-11-2009, 09:52 AM   #2
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Screenshots look good so far. Why don't you put a version of your map online for us to test it and give you advice about what is good and bad.
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Old 02-12-2009, 03:56 AM   #3
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I know that personally I'm really looking forward to trying out plateu combat in sav2 on this map on the official servers.
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Old 02-12-2009, 04:29 AM   #4
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looks alright i guess
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Old 02-12-2009, 06:36 AM   #5
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More detailing has been done, as well as some terrain changes. Mountains were added in some place(North and south boundaries mostly) to make the terrain not feel as wide and boring on the sides. The bridge in the east was shrunk a bit, as well as the river ravine around it, to make that also not as gigantic and to flatten some of the terrain on the northeast side. Texturing was fixed in some spots, and a couple of trees got axed again.

The changes weren't major enough to warrent more pictures at this point, though.

Last edited by Darxio; 02-12-2009 at 06:39 AM.
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Old 02-12-2009, 09:56 AM   #6
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I tried something radically different, but it's turned into something REALLY nice.

I made the dried up lake into a much shallower calm river that extends all the way to the beast's plateau bridge, but not to the human's plateau bridge, making for asymetrical neatness while making the map look much more beautiful.

I also made the lake much more shallow in the process so that it's not so gigantic, and it turned out GREAT.

The lake is still buildable, by the way.
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Old 02-12-2009, 08:15 PM   #7
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Defending the beast base seems like it'd be a bit too easy. Tempest+healers, anyone?

Can't wait to play.
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Old 02-12-2009, 08:58 PM   #8
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Quote:
Originally Posted by Impeeched View Post
Defending the beast base seems like it'd be a bit too easy. Tempest+healers, anyone?

Can't wait to play.
plz plz plz use tempest for base defense. i will love kicking your ass with any unit. haha!
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Old 02-12-2009, 09:06 PM   #9
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Quote:
plz plz plz use tempest for base defense. i will love kicking your ass with any unit. haha!
And how do you plan on doing that? Healers and tempest high armor negate range, tempest blows ya off the bridge.

Anyway, I'm only theory-crafting...
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Old 02-12-2009, 09:35 PM   #10
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Can't blow them off easily from the cliff-side. :p Feel free to try though.
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