Taiga - By Darxio
"In the northern hemisphere of Newerth, where the landscape turns into a frigid world covered in snow and ice, a mountain was discovered by the Legion of Man. On top of this mountain was not a peak, but a small, cloistered river and forest, dense and rich with timber resources and a river for transporting the logs down the mountain. It was deemed an excellent location for a logging site, as it was secluded, vast in resources, and contained a viable ecosystem for the Legion of Man to thrive in with an abundance of fresh wildlife game, nutrient rich soil for crops, and most importantly, clean drinking water from the small river that flows out into a fairly large, but shallow, pond.
The mountain is barely habitable during the winter season, but in the summer, it makes for a fantastic logging site for timber, and the timber harvested here is of superior quality, worthy of the garrisons and arrow towers that the Legion of Man build across Newerth to secure territory.
In the latest spring, when the mountain in the Taiga thawed out and the weather was perfect to return and harvest more lumber, the Legion of Man ran into... complications. The Beast Horde finally found this logging camp and were setting up in an attempt to destroy it and remove the presence of the Legion of Man from the mountain. Worse, a Scar appears to have erupted near the cliffside of the mountain, a clear sign that chaos and combat is in the near future. The Legion of Man were not about to give up the location to the Beast Horde, and prepared to fight back for what they claimed first."
Taiga is a map that emphasizes plateaus, towers and bridge combat, with an open, unrestricted feeling for the players, yet actually consists of chokepoints that will force confrontation and require teamwork to push an enemy back and destroy their Lair or Stronghold. Plateaus prevent backdoor sublair/garrison attacks, and also allows the team on the plateau to jump off and move to destinations freely, preventing a team from being truly cornered in and allows for defensive flanking and offensive distractions. Towers on both sides allows for a secondary entrance for beasts and humans attacking the Stronghold and Lair, and are maneuverable enough for a Malphas to climb(But not seige units).
I shall let these pictures speak for themselves. They are in .png format, but are still fairly large at their original resolution. There is foliage all over the map, but the screenshots are taken at a pretty far back vantage point, so the foliage will be absent from view. I assure you it looks very nice. Pictures are a bit outdates as well.
Map Download Link: http://www.mediafire.com/?ofjqzy20xwm
- February 20th, 2010
I shall be in contact with Mercenary to overlook the map, as I am confident that it is now ready and up to par with the standards of an official map.
Thanks for looking in, and any feedback is welcome(though at this point I am not changing the layout or making any changes other than graphical fixes, geometry fixes, exploit fixes, and glitch fixes).
Note: Downloaded map differs slightly in graphics from screenshots, but it is relatively the same. Screenshots will be updated soon.