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Old 02-13-2009, 12:30 AM   #21
Darxio

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Typo'd the IP. Try it now.

Edit: Took the server down for now.

Last edited by Darxio; 02-13-2009 at 12:55 AM.
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Old 02-13-2009, 12:55 AM   #22
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all i'll say is it lived up to my expectations. keep making maps!
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Old 02-13-2009, 02:56 AM   #23
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A change was done to the map, but not too significant. The plateaus and bridges were made a little bit smaller, but most importantly two towers that lead to each plateau are now on the outskirts of the base plateaus, with a bridge leading out to it. This gives a secondary pathway into the enemy's base for attackers.

Ero has agreed to host it for me on his test server, and I have sent him this updated Taiga instead of the pervious one. I hope it turns out a bit nicer with the tower change!
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Old 02-13-2009, 03:23 AM   #24
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Quote:
Originally Posted by Darxio View Post
A change was done to the map, but not too significant. The plateaus and bridges were made a little bit smaller, but most importantly two towers that lead to each plateau are now on the outskirts of the base plateaus, with a bridge leading out to it. This gives a secondary pathway into the enemy's base for attackers.

Ero has agreed to host it for me on his test server, and I have sent him this updated Taiga instead of the pervious one. I hope it turns out a bit nicer with the tower change!
Awww.. I liked the choke points :P
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Old 02-13-2009, 03:29 AM   #25
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Trust me, the majority of combat will still be over by the east chokepoints. The tower is only an option to go up into the base, but it's not the best way. It's tall, cumbersome, annoying to navigate up, and way too easy to be knocked off of or mistep and fall down if you're not careful.

The option exists mainly for sneaking into a base to cause havoc and be a distraction, as well as climbing back up if you were to fall down accidentally and don't want to go all the way to the east to get back up. Another use, however, would be climbing up with a Malphas or other Hellborne after you take the Hellshrine, but I'm not even sure if they can fit around it, lol.

Last edited by Darxio; 02-13-2009 at 03:32 AM.
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Old 02-13-2009, 03:31 AM   #26
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Wow. *Wants*

I can has map on official rotation?
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Old 02-13-2009, 04:19 AM   #27
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"we need more lumber"
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Old 02-14-2009, 06:14 PM   #28
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Darxio, tested the map myself its great, a advice .. give the map a fog (bluesh) so it will match the sky. It makes the map look better Im my opinion. Keep up the good work .
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Old 02-14-2009, 06:48 PM   #29
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Very good work. Its adds something to the game. Its the 2 Tower way to the enemys base. Well done
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Old 02-14-2009, 08:13 PM   #30
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Things to do:

1: Add blue fog.
2: See if a skybox looks nicer than an infinite wild blue yonder.
3: Widen beast-side bridge for preds.
4: See if behemoths and tempests can scale the tower(By design, I don't want them to).
5: Modify the grass around the lair and stronghold to not look so bland.

Thanks for the feedback and playing the map, guys! And double awesome props to Ero for hosting it! <3
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