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Old 09-27-2010, 11:15 PM   #21
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Originally Posted by eaxs View Post
Very nice. I didn't think of that way yet. Might update hvl with that code
Who the hell was Samse?? Someone explain.
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Old 09-28-2010, 06:33 AM   #22
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Quote:
Originally Posted by rohezal View Post

Hunter Wind / Fly Animations are hardcoded. You can use sprint_fwd /glide / jump etc. or something but it wont move its wings. At spin too but it doesnt look too bad if you use it for a flying hunter. I'm asking myself how eaxs did it in eldarax..
Its not, look at the model files. As for the flying hunter on eldarax, thats a dynamic prop I added for giggles using standart sprint_fwd anim.

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Who the hell was Samse?? Someone explain.
Stay on topic, don't derail it.
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Old 09-28-2010, 02:06 PM   #23
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Quote:
Its not, look at the model files. As for the flying hunter on eldarax, thats a dynamic prop I added for giggles using standart sprint_fwd anim.
I used a trigger Spawned Dynanic Prop and it didnt worked. I dont know why.
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Old 10-03-2010, 11:08 PM   #24
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Hmm i think giveitem starts at index 1 for position of the item in the skill. Set Player_Classname_InventoryX starts at index 0.

So:

GiveItem #GetIndexFromClientNum(0)# 7 Skill_Build <- gamesettings.conf in resources.s2z
Set Player_Engineer_Inventory6 "Skill_Build" <- script
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Old 12-17-2010, 03:16 AM   #25
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Placing a grove mine via script over a goldmine doesnt work :(. Someone knows how to place an grove / steam mine that realy extracts something?
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Old 12-17-2010, 04:23 AM   #26
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Economy Death Time is the time when you loose upkeep without an mine (at the beginning?) in Milli Seconds. Put it high to keep upkeep. I has it over 4 Billions (4.000.000.000).

The value under it (Economy Round Time or something) says how long it takes, to get 1 Upkeep (e.g. the gold of the goldmines).
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Old 12-17-2010, 08:47 AM   #27
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Quote:
Originally Posted by rohezal View Post
Economy Death Time is the time when you loose upkeep without an mine (at the beginning?) in Milli Seconds. Put it high to keep upkeep. I has it over 4 Billions (4.000.000.000).

The value under it (Economy Round Time or something) says how long it takes, to get 1 Upkeep (e.g. the gold of the goldmines).
One of them also increases respawn time, I think it is the second one... Makes sense, as i think respawns are made at the end of an upkeep circle.
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Old 12-18-2010, 10:24 PM   #28
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When you showing an UI:

Quote:
MouseHidden false true
MouseCentered false true
Command HiddenInMenu HiddenInGame

HiddenInMenu can be realy strange, you can hardly press buttons when press Escape...
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Old 12-19-2010, 02:31 AM   #29
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Is there a difference between pet_humanworker and pet_engineer (same for beasts)?

Btw. it looks like an Pet_Savage (maybe other too) can trigger a Proximity Trigger that is on "player only"
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I love VOIP
sing: "base, base, base, base, base, base, base"

Why only 15 year old girls? Since 4 Years, damn I'm doing something wrong...

One day I will find out who is responsible for the K2 scripting "language" and the modding "support". And then...


Last edited by rohezal; 12-19-2010 at 03:08 AM.
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Old 12-27-2010, 02:06 AM   #30
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When you give a player a token of life he cant use it. He can't pick up a token of life from a chest. I think he has to buy it. This is annoying :(
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sing: "base, base, base, base, base, base, base"

Why only 15 year old girls? Since 4 Years, damn I'm doing something wrong...

One day I will find out who is responsible for the K2 scripting "language" and the modding "support". And then...

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