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Old 02-17-2012, 02:29 AM   #1
DjemoSRBIN

 
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Default How to fix my Hunter gameplay.

Ok ive made this thread for the sole reason that out of any class, of both factions, the Hunter is the only one i cant kill ANYONE in 1v1.
I easily get 30 or more kills with scout, shifter hell even conjurer when i just stay at the back and wait for people to try and kill me, and fail.
But im the kind of guy that quits games over stupid quirks, like this one.
I really like the look and feel of the Hunter, but i get demolished by players with half health for gods sake. I srsly cant kill anythings with this dude.
The block function is like non-existant, and everytime i dodge i still get hit.
So how do i get better at him, what stats do you get him, what items.
How do you combat with him, what abilities do you use, poison over that atack speed boosts?
How often do you use the whirlwind and when....
Cant think of everything, but i basically need to know everything.
Also some replays of pro Hunters would be nice if i was pointed to them.

Thanks
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Old 02-17-2012, 02:43 AM   #2
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I probably could provide replays later if you want.

Hunter is probably the hardest class to learn if you don't start out learning melee with it (I would say it's the best class to learn with just because you are focussing on the most important element of combat - melee. It also has no combos as such, so is a really good unit to train hit/block patterns and reflexes).

The most important thing with hunter, in group or 1vs1 combat is using it's enormous attack range to your advantage, the only classes with a higher attack range are hellbourne or the legionnaire. Thus the best way to fight with a hunter is to try and keep the enemy to within melee range, but just outside of their own melee range.

However this is all just theory, the best way to learn is to watch replays of players you've seen do well, then copy them, then watch your own, and repeat until you've pummelled out all the imperfections in your gameplay.

If you want to be good at 1vs1 it's best to learn on a duel server, however this will not make you a good player, it will just make you a good duellist.
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Old 02-17-2012, 03:01 AM   #3
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The problem is, i havent seen or came upon a good Hunter, as a matter of fact, everyone transitions to something else later, while noone ever remained a Hunter.

Lost allot of games to packs of scouts running in cause noone would play the Hunter and place eyes.
As for keeping the distance, i find that impossible to do.
When i try to do that against a scout/savage they just sprint up to my face and kill me in a few swings, so i find it very hard to get some distance.

So id like those replays thank you, also seeing as you have gave a bit of imput, can you expand on the rest of my question?

As in what atributes do you get for him (i max str and endurance, with a focus on the str). what items (i try to get the 2nd armor first, then lungs, then trinket of restoration and then the heart), what pots (i find myself out of stamina quite often, probably due to no points in agility so i get stamina pots)

And most importantly, how many swings do you use, sounds silly perhaps, but even if im guessing you answer would be "depends on the situation" im talking about what combo if u will (swing/block, swing/swing/block) you would use most often and which one usualy does the trick.
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Old 02-17-2012, 03:12 AM   #4
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I usually play hunter as he is my favorite unit... If I have a good game and remember, I will post the match in here and you can look at the replay at some point.
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Old 02-17-2012, 03:21 AM   #5
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Quote:
Originally Posted by DjemoSRBIN View Post
The problem is, i havent seen or came upon a good Hunter, as a matter of fact, everyone transitions to something else later, while noone ever remained a Hunter.
This is because hunter is a tier 1 unit. Predators or siege units are way better later on.

Also hunter is quite bad in certain situations, in my opinion shapeshifter is an all-around better class than hunter.

Quote:
Lost allot of games to packs of scouts running in cause noone would play the Hunter and place eyes.
Yes, but this is mostly an issue with dumbasses playing pubs, you'll never really get a game go properly if you hope for players in public games to do smart things, let alone listen to orders.

Quote:
As for keeping the distance, i find that impossible to do.
When i try to do that against a scout/savage they just sprint up to my face and kill me in a few swings, so i find it very hard to get some distance.
This just tells me you don't understand the movement mechanics in this game properly, practice moving around the map and dodging in/out of combat.

Quote:
So id like those replays thank you, also seeing as you have gave a bit of imput, can you expand on the rest of my question?
You can simply search through my match history if you want, I am not going to look through them at the moment. When I have more time I'll do it.

Quote:
As in what atributes do you get for him (i max str and endurance, with a focus on the str). what items (i try to get the 2nd armor first, then lungs, then trinket of restoration and then the heart), what pots (i find myself out of stamina quite often, probably due to no points in agility so i get stamina pots)
Okay, this is the most basic gameplay elements you need to learn.

Firstly; stats.

For myself, because I get a lot of kills in games and focus on being very aggressive and mobile, I almost always stat 15/5/0/12 for all my units (strength/agility/intelligence/endurance). However if you are playing a specific style or want to play a specific unit all game long, you might want to go for a more specialised stat build, that's up to you.

For hunter specifically, it is a very mana intensive unit, and is probably, for me, the only unit I'll ever bother buying maliken brain and putting intelligence stats in for (the other being predator). Without mana the hunter has literally just got melee, and without skills like glidestrike and it's wing buffs for movement and poison, it loses it's advantage in melee combat as well.

Secondly; items.

There is a progression for items in games, the most common farmer/aggressive player item build in game is:

2x Runes/Heart/Lungs/2x Large Pots/Light Armour

without runes is a lot more varied, but I usually get:

2x Large Pots/2x Small Pots/Light Armour/Lungs/Heart/Power Absorption

and upgrade once sanc/mona is up to:

2x Large Pots/Trinket of Restoration/Gust of Wind/Lungs/Heart/Power Absorption.

Quote:
And most importantly, how many swings do you use, sounds silly perhaps, but even if im guessing you answer would be "depends on the situation" im talking about what combo if u will (swing/block, swing/swing/block) you would use most often and which one usualy does the trick.
Doesn't sound silly at all, because this is extremely important to a hunter.

The hunter's 3rd attack leaves it extremely vulnerable, so in combat it's a bad idea to use it unless you're circling your opponent.

A mixture of 1-hit and 2-hit blocks is the best way to fight if you don't intend of circling around your opponent, in fact 2-hit block is so good on the hunter, (because of the attack range and the fact that the enemy has to move forward to attack you after a block) that you can simply spam it 24/7 and win most melee fights, as long as you're smart.

That said, after nexus is up, and you have a frenzied hunter (skill 4), 3rd hit is a LOT more viable, because you can recover from it a lot faster and also circle a lot faster.

Poison is good if you intend not being very mobile, so if you know a player is good and is likely to block your circles, you can switch to poison in order to get that little extra DPS in, in addition to stopping them from getting pots off.


Remember, this is all theory, and you can't apply it to your gameplay without actually playing, so make sure you play/watch as many games as you can, that's the best way to improve.
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Old 02-17-2012, 04:07 AM   #6
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Right, well thank you, ill try to implement it.
One thing though if you could clarify, in the gear section of the post, you just wrote down pots, not what pots.
Im guessing you mean stamina pots, as ive mentioned them in my post, or is it mana, due to what you said bout the lack of mana being a very bad thing.
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Old 02-17-2012, 05:12 AM   #7
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he means health pots most likely
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Old 02-17-2012, 05:20 AM   #8
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If you have bad ping like me, Hunter is better than shapeshifter. Because hunter have bigger damage and health than shapeshifter. So hunter is still my favorite unit.

Hunter's advantage is broad swing arc and range. If you fight against aggresive enemy, block and swing while moving backward.

Posion(Skill 5) is better than frenzy(Skill 4) in my opinion. Frenzy drains mana too much. And maliken's brain does not give enough mana when you killed enemy.

Basic pattern of Hunter fight is block 2 attack, and 2 counter-attack and circle around using charge and throw 3rd shot to their back.

If enemy have low health, use wing-spin. If enemy have very few health, glide to enemy. Block doest not work against glide skill. Don't use wing-spin against full health enemy. It's suicide.

Thou I am not good fighter and have some bad habbit. I can suggest my replay. Check out match ID 330804, 337040 and view ohorani's perspective.

I hope it will help you.
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Old 02-17-2012, 08:14 AM   #9
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I love Hunter, ...

if you see me in EU servers, send me a pm, and we can try some fights in duel servers.
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Old 02-17-2012, 08:34 AM   #10
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K so ive played a few games from the post, and i must say im getting a bit better, i use block quite often now rather than trying to run around like i would with a shifter/scout.
And its melee range is quite refreshing.
As for the replays, i had no luck opening any of those 2 matches ohorani, game just returns me to main menu after a few minutes of loading.
@HYP Well if i see you, ill be sure to ping you

One thing i dont know though, should i get stone or tough hide armor? I prefer the former due to more armor that helps with everyone trying to range me, but what i want to know is, is it too much of a nerf to movement speed to be worth it, on a Hunter that is?
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