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Old 10-10-2012, 07:19 PM   #11
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Beta v0.2 should now be up and running. You can see the changes made in the change log in the original post.
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Old 10-11-2012, 09:55 AM   #12
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You should pack your mod the way Pidgeoni showed you. The way you're doing it now will mess with people's regular game files, which is a terrible.
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Old 10-12-2012, 03:24 AM   #13
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Quote:
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You should pack your mod the way Pidgeoni showed you. The way you're doing it now will mess with people's regular game files, which is a terrible.
I.... Don't know how to pack it like that. I dunno how to get the entitylist files and stuff like that. Also, why a resources folder? Savage doesn't even use a folder called resources...

Edit: Figured it out.

Last edited by Boofed; 10-12-2012 at 03:34 AM.
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Old 10-12-2012, 05:01 PM   #14
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Yeah I have no clue how it's going to play at the moment. What I've got now is a really rough version of what I really want so it needs a lot of play testing. Cooldowns, run speeds, cast times, and everything else are subject to change since there's literally no way I can tell how they will play out.

As for the COIL server, how about next Saturday from 9:00 ~ Whenever PM EST sound?

I would have liked a smaller map but I do like the "3 lanes" concept. I couldn't really find another map that was smaller than autumn that has "3 lanes."
Never mind, Pidgey! Sorry! It looks like Stony's got it running on a German server. There's a password lock on it at the moment, though. I expect "heavy" play testing to occur sometime this weekend. I'm trying to gather all my friends who want to play test at the moment and come up with a good time for all of us to be online. As soon as we have decided on a time, I'll announce it in the main thread. It would help greatly if ANYONE reading this could help play test during the same posted time. Thanks!
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Old 10-12-2012, 05:24 PM   #15
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I suggest you make a timer here to make sure everyone is synchronized on the timezones. It can get more confusing than you'd expect.
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Old 10-13-2012, 08:48 PM   #16
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After further play testing, the following changes can be expected in the next update:

- Stealth skill description fixed
- Increase in mana usage from 75 to 100 for the Stealth skill
- Duration of Blade Master's Rage skill will be reduced from 12.5 seconds to 6 seconds
- Builder, Steambuchet, and Battering Ram will no longer be selectable
- Sorcerer will be selectable
- Damage nerf on Sorcerer's Meteor spell from 475 damage to 200 damage
- Range nerf of sorcerer's Defile spell from 1250 to 937.5
- Nerf to damage on sorcerer's Eruption spell from 150 to 75
- Buff to the tank's reconstitute skill from 150% regen to 200% regen
- Change to squad names: "Axe, Sword, Dagger, Hammer, Staff"

Last edited by Boofed; 10-13-2012 at 09:19 PM.
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Old 10-13-2012, 09:46 PM   #17
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Quote:
Originally Posted by Boofed View Post
Never mind, Pidgey! Sorry! It looks like Stony's got it running on a German server. There's a password lock on it at the moment, though. I expect "heavy" play testing to occur sometime this weekend. I'm trying to gather all my friends who want to play test at the moment and come up with a good time for all of us to be online. As soon as we have decided on a time, I'll announce it in the main thread. It would help greatly if ANYONE reading this could help play test during the same posted time. Thanks!
Great, cause I felt guilty for forgetting
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Old 10-13-2012, 09:48 PM   #18
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Great, cause I felt guilty for forgetting
bahahaha :P

Hey, Pidgey (can i call you pidgey?), is there any chance you could host version 0.2 on a server? Sorry for such a late notice but I'm not hearing back from stony and I'm expecting serious play testing tonight. It would be really nice to have it actually working...

Gonna PM you too just in case
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Old 10-13-2012, 10:40 PM   #19
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Well, I just pushed version 0.2 (with filename axiom_eternal), only to immediately realise it is broken :(
Will try to fix and re-upload soon...

Edit:
The problem was that the map file you uploaded was "corrupted"
Try using winrar to pack your maps, or if winrar did the corruption, try to exclude extra file attributes when creating the s2z file.

Last edited by Pidgeoni; 10-13-2012 at 11:12 PM.
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Old 10-13-2012, 11:39 PM   #20
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Quote:
Originally Posted by Pidgeoni View Post
Well, I just pushed version 0.2 (with filename axiom_eternal), only to immediately realise it is broken :(
Will try to fix and re-upload soon...

Edit:
The problem was that the map file you uploaded was "corrupted"
Try using winrar to pack your maps, or if winrar did the corruption, try to exclude extra file attributes when creating the s2z file.
what are extra file attributes? I used winrar to pack

I reuploaded the file, maybe it will work now?

Last edited by Boofed; 10-13-2012 at 11:46 PM.
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