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Old 10-04-2011, 05:19 PM   #1
Ikearumba

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Default In Spyte of it all....Let's Finish with Blood Sword 5!




It has been many years since you were given your
quest by a mysterious troubadour whom you met in
the forests of southern Krarth. As he lay dying after
a murderous attack, he told you of the entities
known as the True Magi, sorcerers of ancient times
who died in the cataclysm of the City of Spyte. They
became the Five Stars, small luminous objects
visible in the night sky, and since that far-off day
they have laid plans for their return to earth at the
end of the millennium. To the ruins of Spyte they
will return - ruins that have stood dark and deserted
these last two centuries - and from there they
will spread their despotic rule over the lands of
men, encircling the world in a sorcerous thrall that
none can escape.

To help you in your quest to prevent this, the
troubadour entrusted you with the holy relic known
as the Sword of Life - the Blood Sword. Its power is
the only thing that will be able to destroy the
reincarnated Magi. Its power . . . and your own
steadfast courage.

Now it is the year 1000. After many years of
wandering across the world, you have returned to
Krarth to fulfil your destiny. In all the lands you
have travelled through, plague and famine have cut
a swathe through people's lives. It is the time of the
Great Fear. Everyone has become lethargic and
terror-stricken, for it is known that the world will
end at midnight on Midwinter's Eve. Then, as the
clerics and theologians foretell, God will summon
all the dead back to life for the Day of Judgement.
Only a week ago, you met a trader on the road
who was frantically giving all his furs and silk
gowns to the poor. 'Sic transit gloria mundi!' he said
to you, eyes frantic with the thought of the judgement
to come. 'By distributing my wealth now to
these wretches, I make myself a pauper and secure a
position in Paradise. At the same time, by enriching
them I disqualify them from entry. This ensures that
those of us who are admitted to Paradise will not
have to tolerate the company of unworthy peasants.'
His sentiments were typical of the venality and
selfishness which many people are giving themselves
in to in the extremity of their fear. You sense
that God's judgement of such individuals has
already begun.

However, you have also encountered good
people. As you journeyed northwards across the
ice-locked wastes of Krarth, many poor peasants
have given you shelter and shared what little food
they had. One told you of the Krarthian folk tales
concerning the Magi: 'Since the Blasting of Spyte
the world has been in a deep sleep. The dread gods
are still there, and they will bring their Sacerdotes,
the True Magi, back from the heavens. We will
awaken then back into the nightmarish tyranny of
reality. All this will happen at the midwinter festival
of this year, which is the three thousand, one
hundred and twenty-fifth year of the Old Calendar.
So it is written.'
Another way of looking at things. The people of
Krarth are not of your faith, but many of them live
virtuous lives all the same. The details vary in their
belief, but all are agreed on the final outcome: the
world will end at midnight on Midwinter's Eve.
And that is tonight . . .

Evening of pain and treasure, baby!
I miss screebo, even if it is party time.
Uhhh, remember…blood sword….epic quest?
*Sight* If we must.
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Old 10-04-2011, 05:20 PM   #2
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There is no place more desolate in all Creation than
where you stand now, before the ruins of the City of
Spyte. And there could be no more inauspicious
time to reach this place, for today is the eve of the
midwinter solstice and the year is 1000 in the
reckoning of your faith. A millennium ago, God
came to earth in mortal form and sacrificed Himself
for the sake of Man. Now He is about to return and
pass judgement. If mankind has earned eternal
Paradise, God will bring this blissful state about on
earth. But if the canker of evil is found to be
strongest in men's hearts, evil will be left to rule the
world forever. The return of the True Magi would
assuredly tip the scales towards evil, so you must
prevent their reincarnation for the sake of all
mankind.

Before you is a chasm that completely surrounds
Spyte, like a moat which for two centuries has
checked the spread of malevolent ghosts that must
surely inhabit those baleful ruins. Men call it The
Cauldron, and say that at its bottom it touches the
very roots of the earth. From its entrails, choking
yellow plumes of sulphurous smoke pour up into
the slate-grey sky. A savage howling gale whips
around you, blowing stinging snowflakes in your
eyes and cracking your lips with the cold.
Your fingers close on the Blood Sword's hilt. If
you are to win victory at all it will be only by the
strength of this holy blade, forged by an archangel
and tempered in the blood of the Saviour. The
sword seems alive, singing with energy. Does it
somehow sense the proximity of the Magi? Your
eyes scan the heavens. The sun lingers low on the
horizon, having climbed only half-heartedly into
the sky during the day. Soon the Five Stars which
are the Magi's unearthly incarnations will rise above
the northern hills. Dusk is just a few minutes off,
leaving you with perhaps no more than seven hours
to find your way into the city and locate the scene of
the Magi's resurrection.

You have one other problem to think about. A
group of hunters you met yesterday told you they
had seen another party heading towards The Cauldron.
These others were led by five wizards clad in
the colours of the True Magi, and they carried with
them strange instruments of sorcery. Even more
sinister was the news that they had five slaves in
chains whom they dragged behind them. You are
sure those slaves are intended as sacrifices, and the
wizards and their entourage are the mad 'disciples'
of the Magi who are travelling to Spyte to be on
hand for the return of their masters from the
heavens. Now, as you approach closer to the dismal
place, you see new-laid tracks in the snow. They
seem to peter out before the edge of the chasm.
Somehow the disciples found a way across to the
ruins ahead of you. No doubt they have taken full
advantage of their lead to lay traps for you there.
Your eyes sweep across the tundra. Curiously,
some of the wretched animals that inhabit this arctic
wasteland have made their way here. You see the
huge Ice Bear, with its fierce porcupine quills of ice
that can penetrate metal armour; the Basilisk,
whose gaze freezes its prey to death; and the Razor
Birds, whose wings and talons are honed to a
perfection of sharpness that the finest Crescentium
steel can hardly match. These and less formidable
creatures - small rodents and birds - have all
congregated at the lip of the Cauldron. Whether
they have been drawn here by the simple need for
warmth or by the magic of the solstice, you cannot
tell.

You turn to face the ruins. Spires and pinnacles
rise beyond the walls of splintered basalt, perched
atop a crag of fused rock in the midst of the smoking
Cauldron. How will you get across? Even as you
ponder the problem, you become aware of a preternatural
blue haze that has permeated the fading
daylight. The first of the Five Stars has risen: Blue
Moon, the principle of unreality . . .

Seven hours? Loads of time!

The blue twilight fills you with unease. You remember
with hideous clarity the events of a single night
in the Drakken Woods many years ago - the night
you began your quest. Blue Moon was the first of
the True Magi to become aware of you, and his
sorcery almost cost you your life. Dwelling thus on
the events of your callow youth, you momentarily
forget the years of battle experience you have
endured since then. A chill runs down your spine.
Suddenly the Ice Bear off to your right screams as
if enraged. You turn quickly to see it rear up on its
hind legs and stamp the ground frenziedly. The
Razor Bird is flapping about, shrieking madly,
while the Basilisk's eyes are slowly opening. They
seem maddened by your presence. As you back
away, they turn and watch. Then the Basilisk lets
out a piercing howl and the others take it as a signal.
They are coming straight at you!

Pfff, they’ll have to do better than that!

(SAGE) The illusions of Blue Moon no longer bother
such an old campaigner as you. The animals are
merely images: the real animals remain staring
impassively at the rising stars, oblivious of the
presence of humans. Reassuring your companions
(if you have any), you walk on to the edge of the
chasm.

You are on the very edge of the Cauldron. Looking
down, you can just make out a few licking sulphurous
flames thousands of metres below where the
single basalt block upon which the ruins of Spyte
are built emerges from the dense cloud of belching
steam. The stench of hellfire is overpowering and
you step back, covering your nostrils with your
robes. You cast around for ways across the chasm as
you slowly make your way around the vast perimeter
of the Cauldron.

You stand on the lip of the Cauldron and consider
the features surrounding it. There are five, arranged
equidistantly around the pinnacle on which the
ruined city stands.

(SAGE) Obviously the five features correspond to
the five True Magi. The mechanical bird is a device
of White Light. Plague Star must be responsible for
the giant's corpse. The golden bridge puts you in
mind of the devious stratagems of Gift Star - it
seems like a gift indeed, this easy route across,
but the gifts of this Magus are rarely as pleasant as
they seem. The dimensional portal is obviously
connected with Blue Moon. The colour of the gems
betrays their association with Red Death.

Damned know it all.

On the edge of the chasm is perched a large statue
of a bird fashioned in sparkling white metal. you
want to investigate it

Below, through the clouds of steam, you can see
the mouldering cadaver of a titan. you clamber
down into its mandibles

A narrow gold bridge stretches across to the
ruined city in the centre of the Cauldron. you
want to cross it


Tawwy[Trickster][F:11 D:2D+1(+4 arrow) PA:9 A:10 E:55/55 (2 soak)][1.Sword 2.Bow 3.Quiver(6/6) 4.Plate Armour (4)][200XP][Combo]
The Cat[Trickster][F:8 D:2D+1(+2arrow) PA:7 A:8(+1)Special:3D Evade E:38/38][1.Sword 2.Bow 3.Quiver(6/6) 4.Studded Leather (2)] [200XP][Combo]
Swaknakus[Sage][F:10 D:2D+1 PA:8 A:7 Special:3D Evade E:32/32][1:Bloodsword+2D) 2.Bow 3.Quiver(6/6) 4.Studded Leather (2)][200XP][Combo]
Einahblah[Enchantress][F:5 D:1D+3 PA:12(+1) A:5 E:30/30][ 1.Sword 2.Studded Leather (2)][200XP][Medium/Extreme Damager][Nemesis Bolt, Sheet Lightning]

Kills:
Tawwy (1 Assassin, 3 gargoyles, Dirge-Man, Icon the Ungodly(kind of), 1 Werewolf, 1 servant, El Scimitaro, 1 Hurly Thulander, 3 Magsmen, Typhon – Horse Giant, 1 Wight, 1 Screech Owl, 1 Gorgon, Swaknakus)
Swaknakus (2 Barbarians, 2 gargoyles, Magus Zyn(kind of), 1 servant, 1 skelemate, 1 Hydra, A skeleton, 1 Burly Thulander, 5 Wights)
The Cat (1 Barbarian, Hurondus, 1 gargoyle, 1 servant, Icon the Ungodly(again), Prince Susurrien’s Ghost, The Horny Bat, Icon the Ungodly…..again)
Einahblah (1 Barbarian, Guillarme, 2 gargoyles, 2 Adventurers, 1 werewolf, 1 Frog Demon, Augustus the Wizard, A skeleton, HalfManHalfStatue, El Scimitaro, Psyche, Giantess, Pseudo-Tawwy, 3 Magsmen, another Skelebones, 1 Wight, Angry Dogman, Cacodemon, Tawwy again)
Party (7 Dirges, Eislaken, Warlock King, Tentacle Monster, Seven-In-One)

Deaths:
Tawwy [Trickster] – Fell to his doom thanks to Hurondus the Blind
The Cat[Trickster] – Slain by Icon the Ungodly
The Cat[Trickster] – Slain by Toad Demon
Tawwy[Trickster] – Blown to smithereens by a half-statue, half-man
Swaknakus[Sage] – Absorbed by the Mire of Mortality and ceased to exist
Einahblah[Enchantress] – Trapped in a Gorgon Paradox
Tawwy[Trickster] – Stepped off the path to Eldritch dooooom
Swaknakus[Sage] – Chopped to bits by Tawwy
Tawwy[Trickster] – Blown into pieces by Einahblah’s Nemesis bolt
Entire Party – Trapped in the Nether Reaches by Swaknakus exorcising Magus Zyn
Entire Party – Utterly beaten to shreds by Skrymir the giant.
Entire Party – Extincified by the Warlock Kings Guardian Beast
Entire Party – Overwhelmed by the Undead army of the Warlock King
Entire Party – Shocked and killed by a flying Wolf in the Warlock Kings underlair
Entire Party – Executed by the three godlike mimomyths
Entire Party – Executed again by the three godlike mimomyths
Entire Party – Doomed to languish in hell for being selfish
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Old 10-04-2011, 06:20 PM   #3
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Titan and bird.

If only one, Titan.
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Old 10-04-2011, 06:27 PM   #4
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I'll pick the Bird, i'm not fond of corpses.
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Old 10-06-2011, 07:09 AM   #5
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Could this mechanical bird….actually fly?

Ooooh!

There is a bank of small levers and knobs behind the
statue's head. It is not difficult to guess that this is
one of the incomprehensible mechanical marvels
that the Magi are said to have created. Not only that,
but from the very fact that it was fashioned in the
shape of a bird you can easily imagine that it might
be a flying machine. Just the job for getting you over
to the ruins - if you are prepared to risk it.

you decide there's too much danger in trying to operate a device you don't understand, and make another choice. (Bridge, Mandibles)
you climb on to the bird's back and pull a lever,
Enchantress is here and wants to summon a faltyn


Tawwy[Trickster][F:11 D:2D+1(+4 arrow) PA:9 A:10 E:55/55 (2 soak)][1.Sword 2.Bow 3.Quiver(6/6) 4.Plate Armour (4)][200XP][Combo]
The Cat[Trickster][F:8 D:2D+1(+2arrow) PA:7 A:8(+1)Special:3D Evade E:38/38][1.Sword 2.Bow 3.Quiver(6/6) 4.Studded Leather (2)] [200XP][Combo]
Swaknakus[Sage][F:10 D:2D+1 PA:8 A:7 Special:3D Evade E:32/32][1:Bloodsword+2D) 2.Bow 3.Quiver(6/6) 4.Studded Leather (2)][200XP][Combo]
Einahblah[Enchantress][F:5 D:1D+3 PA:12(+1) A:5 E:30/30][ 1.Sword 2.Studded Leather (2)][200XP][Medium/Extreme Damager][Nemesis Bolt, Sheet Lightning]

Kills:
Tawwy (1 Assassin, 3 gargoyles, Dirge-Man, Icon the Ungodly(kind of), 1 Werewolf, 1 servant, El Scimitaro, 1 Hurly Thulander, 3 Magsmen, Typhon – Horse Giant, 1 Wight, 1 Screech Owl, 1 Gorgon, Swaknakus)
Swaknakus (2 Barbarians, 2 gargoyles, Magus Zyn(kind of), 1 servant, 1 skelemate, 1 Hydra, A skeleton, 1 Burly Thulander, 5 Wights)
The Cat (1 Barbarian, Hurondus, 1 gargoyle, 1 servant, Icon the Ungodly(again), Prince Susurrien’s Ghost, The Horny Bat, Icon the Ungodly…..again)
Einahblah (1 Barbarian, Guillarme, 2 gargoyles, 2 Adventurers, 1 werewolf, 1 Frog Demon, Augustus the Wizard, A skeleton, HalfManHalfStatue, El Scimitaro, Psyche, Giantess, Pseudo-Tawwy, 3 Magsmen, another Skelebones, 1 Wight, Angry Dogman, Cacodemon, Tawwy again)
Party (7 Dirges, Eislaken, Warlock King, Tentacle Monster, Seven-In-One)

Deaths:
Tawwy [Trickster] – Fell to his doom thanks to Hurondus the Blind
The Cat[Trickster] – Slain by Icon the Ungodly
The Cat[Trickster] – Slain by Toad Demon
Tawwy[Trickster] – Blown to smithereens by a half-statue, half-man
Swaknakus[Sage] – Absorbed by the Mire of Mortality and ceased to exist
Einahblah[Enchantress] – Trapped in a Gorgon Paradox
Tawwy[Trickster] – Stepped off the path to Eldritch dooooom
Swaknakus[Sage] – Chopped to bits by Tawwy
Tawwy[Trickster] – Blown into pieces by Einahblah’s Nemesis bolt
Entire Party – Trapped in the Nether Reaches by Swaknakus exorcising Magus Zyn
Entire Party – Utterly beaten to shreds by Skrymir the giant.
Entire Party – Extincified by the Warlock Kings Guardian Beast
Entire Party – Overwhelmed by the Undead army of the Warlock King
Entire Party – Shocked and killed by a flying Wolf in the Warlock Kings underlair
Entire Party – Executed by the three godlike mimomyths
Entire Party – Executed again by the three godlike mimomyths
Entire Party – Doomed to languish in hell for being selfish
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Old 10-06-2011, 07:47 AM   #6
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Faltyn time?
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Old 10-06-2011, 10:28 AM   #7
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I concur.
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Old 10-07-2011, 06:48 AM   #8
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(ENCHANTER) Motivated as usual by emptyheaded
whimsy, the faltyn appears wearing a cloak
and head-dress of white feathers. 'Ah, you have
extended the scope of your interests to include the
ingenious mechanical devices of the ancients, it
says with apparent delight. 'Pray explain to me the
operation of this one.'
'That is precisely what I require of you!'
The faltyn looks at the metal bird dubiously, but
when it replies it manages to contrive a tone of
complete confidence: 'Of course, when I spoke just
now it was in jest. This device is no more than a
child's toy to an intellect like mine.' It pauses. 'I may
need to fetch my manual on the working of mechanical
contrivances - in case I need to refresh my
memory, you understand.'
'Just so, you murmur. 'Let's get the haggling out
of the way first.'
'Haggling? Haggling?' It raises an eyebrow.
'Wherefore should we haggle? I shall suggest an
absurdly small recompense, and you will take
advantage of me by immediately accepting. Where
is the haggling in that?'
'Propose your bargain. We shall see if there is
need then for negotiation.'
In the past, some of my kind may have tried to
force you into vexatious deals, says the faltyn. 'The
payments they have extracted have all too often
been exorbitant, and the services rendered but
trifles. Perhaps you have even felt yourself cheated
at times? On this occasion, however, you have been
lucky enough to summon a faltyn with an almost
mortal sense of equity. I shall not try to cheat you,
nor . . .'
'By the Ancient of Days, propose your bargain!
The stars will not halt in their course through the
heavens while you prattle away the hours to
Doomsday!'
It affects an expression of studied tolerance at
what it obviously considers your bad manners. 'I
will accept one of the crimson bat's gems, it says
after a moment's thought.

What the hell is a crimson bat gem?

Greedy son of a faerie!

Look who’s talking, you still haven’t gotten over losing all of our gear when we died.

Sigh, sometimes I wish certain members never came back!

dismiss the faltyn and either try operating the bird yourself

or choose another means of getting across to the ruins (Bridge, Titan Mandibles)



Tawwy[Trickster][F:11 D:2D+1(+4 arrow) PA:9 A:10 E:55/55 (2 soak)][1.Sword 2.Bow 3.Quiver(6/6) 4.Plate Armour (4)][200XP][Combo]
The Cat[Trickster][F:8 D:2D+1(+2arrow) PA:7 A:8(+1)Special:3D Evade E:38/38][1.Sword 2.Bow 3.Quiver(6/6) 4.Studded Leather (2)] [200XP][Combo]
Swaknakus[Sage][F:10 D:2D+1 PA:8 A:7 Special:3D Evade E:32/32][1:Bloodsword+2D) 2.Bow 3.Quiver(6/6) 4.Studded Leather (2)][200XP][Combo]
Einahblah[Enchantress][F:5 D:1D+3 PA:12(+1) A:5 E:30/30][ 1.Sword 2.Studded Leather (2)][200XP][Medium/Extreme Damager][Nemesis Bolt, Sheet Lightning]

Kills:
Tawwy (1 Assassin, 3 gargoyles, Dirge-Man, Icon the Ungodly(kind of), 1 Werewolf, 1 servant, El Scimitaro, 1 Hurly Thulander, 3 Magsmen, Typhon – Horse Giant, 1 Wight, 1 Screech Owl, 1 Gorgon, Swaknakus)
Swaknakus (2 Barbarians, 2 gargoyles, Magus Zyn(kind of), 1 servant, 1 skelemate, 1 Hydra, A skeleton, 1 Burly Thulander, 5 Wights)
The Cat (1 Barbarian, Hurondus, 1 gargoyle, 1 servant, Icon the Ungodly(again), Prince Susurrien’s Ghost, The Horny Bat, Icon the Ungodly…..again)
Einahblah (1 Barbarian, Guillarme, 2 gargoyles, 2 Adventurers, 1 werewolf, 1 Frog Demon, Augustus the Wizard, A skeleton, HalfManHalfStatue, El Scimitaro, Psyche, Giantess, Pseudo-Tawwy, 3 Magsmen, another Skelebones, 1 Wight, Angry Dogman, Cacodemon, Tawwy again)
Party (7 Dirges, Eislaken, Warlock King, Tentacle Monster, Seven-In-One)

Deaths:
Tawwy [Trickster] – Fell to his doom thanks to Hurondus the Blind
The Cat[Trickster] – Slain by Icon the Ungodly
The Cat[Trickster] – Slain by Toad Demon
Tawwy[Trickster] – Blown to smithereens by a half-statue, half-man
Swaknakus[Sage] – Absorbed by the Mire of Mortality and ceased to exist
Einahblah[Enchantress] – Trapped in a Gorgon Paradox
Tawwy[Trickster] – Stepped off the path to Eldritch dooooom
Swaknakus[Sage] – Chopped to bits by Tawwy
Tawwy[Trickster] – Blown into pieces by Einahblah’s Nemesis bolt
Entire Party – Trapped in the Nether Reaches by Swaknakus exorcising Magus Zyn
Entire Party – Utterly beaten to shreds by Skrymir the giant.
Entire Party – Extincified by the Warlock Kings Guardian Beast
Entire Party – Overwhelmed by the Undead army of the Warlock King
Entire Party – Shocked and killed by a flying Wolf in the Warlock Kings underlair
Entire Party – Executed by the three godlike mimomyths
Entire Party – Executed again by the three godlike mimomyths
Entire Party – Doomed to languish in hell for being selfish
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Old 10-07-2011, 08:43 AM   #9
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Just hit it, this can only end in a death oh-so-many times.
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Old 10-07-2011, 10:12 AM   #10
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We're all going to die.
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