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Old 01-06-2012, 09:24 PM   #11
Envor

 
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Anyone who played the map, does the map feel big when playing as a field player, mines placement is quite close, so it should not take more then 15-20 seconds, it is around 200% of steambuchet range.

How are the terrain variations during melee?

How does it feel to go from rather narrow paths to open field?
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Old 01-07-2012, 05:37 AM   #12
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Yes it feels Autumn size. There's just so much blank space where backdoors can be placed
Mine placement is very good, it didn't take long for me and my squad to get to each mine.
I love the terrain variation.
Narrow paths = <3 Perhaps there is more room for a slightly smaller path from human west nat to mid?
Just throwing that that out there, no criticism.
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Old 01-14-2012, 01:52 AM   #13
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Some blocker issues near the mains. Pretty annoying. Will point out if you would like me to.
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Old 01-14-2012, 02:33 AM   #14
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This map looks really good, only issue I have with it at the moment is just that I don't really know how to play on it, still figuring it out .
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Old 01-14-2012, 08:52 AM   #15
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All blockers problems and annoying things should be pointed out. And just to be sure, that is the map in patch? Are blockers blocking wall riding or normal moving?

Map is pretty easy to get used to, 2 expansion mines for each side and a middle with higher rate, harder guards and harder to protect due to being opened for attacks from many sides. Most fights seem to happen near the tower fenced of area, it just draws players there and spawn portals are put inside the area.
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Old 01-24-2012, 07:43 PM   #16
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I'm wondering how the map is after few weeks of being official, from the replays I watched, it seems that garrisons/subs are destroyed quite often, often delaying tech, tech building placement is very weird, they are often placed some distance from main. And humans won most of the games, is there human advantage? How are spawn portal spots and backdoor areas?

I'm really interested in opinion as I have an idea to make a smaller map, using some of terrain from middle part and trying to keep it small, but maybe increasing distance between mines by 10-15%, right now it feels there is little time to respond.
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