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Old 07-23-2012, 10:44 AM   #51

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I really want to add collision surfaces support to scripts this time since I got few requests for that for 2.49 scripts.
But I'm not entirely sure what are they and how they are constructed.
If anyone has any insight that would be great.
Basically surfs consist of number of faces (which are the same they are in mesh) which i can easily import. And also planes (vector (3 floats) + 1 float) and edges (6 floats). Not sure how i should treat those on import.
And even less sure how should I construct those surf things on export.

Any help/insight on that is welcomed.

edit: so far it looks like planes/edges part is duplicating vertices/faces part >_<

Last edited by theli; 07-23-2012 at 03:32 PM.
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