Presenting the deathmatch game mode !
The objective is very simple, kill everyone from the other team in to win the round.
When the round cap is reached (10 by default) the team wins the game.
Each team has it's base building, you probably won't be able to bring it down but the gold per hit was increased, this way you can harvest it for gold if you're poor but you also have to protect your own base to keep enemies from doing the same.
All items are lost uppon death but if you survive the round the enduring items (non-consumable) will stay with you.
Stuff changed:
- No Commander
- Removed Siege and Hellbourne
- Removed the prerequisites from units, skills and items (build skill was removed)
- Doubled every unit's HP
- Reduced sight of the main base, eyes, bats and players by half
- Removed officer aura and buffs
Check out the preview over at s2howto:
http://s2howto.com/blog/64-preview-deathmatch
The 6 maps made by Dark_Strider:
http://files.filefront.com/13296822
Misterbaak's new map (not in map rotation yet) :
http://www.fileshost.com/download.php?id=219A12FE1
The blank map, use it to make your own TDM maps:
http://files.filefront.com/13296836
The mod is currently hosted on Ero's Team Deathmatch.
Thanks a lot Ero !
I leave you with some screenshots (taken by Petzi) from the currently only tdm map, Night Wind:
