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Old 01-18-2008, 01:45 AM   #1
S2Kyle
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Default Savage 2 Changelog

The Savage 2 changelog can be viewed in your Savage 2 directory, in the file "change_log.txt". However, in addition to that, I'm starting this thread to list the changes of the last patch. This thread will be locked to keep it clean, however, feel free to discuss the changes in the forum! It will be updated whenever a new patch is released.


VERSION 1.2.0
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- Malphas does roughly 150% damage to structures (down from 200%)
- Increased general movement speed by about 10%, however the sprint speeds remain the same
- Riposte no longer works against siege or Hellbourne
- Summoner's locust mana cost increased by 25%
- Decreased the duration on sentry hawks and electric eyes from 10 minutes to 3 minutes
- Commanders now earn all the experience his workers earn (building, repairing etc). This does NOT effect the current player ladder as commander stats and exp does not count toward your player SF
- Commanders now earn experience and kills from their towers
- Mana cost of tempest's push back ability lowered from 80 to 50
- Revamp to how eyes and hawks give experience (less reward for bunching them up, more reward for longer life, more strict definition of unique sighting)
- Removed the 5 second pause when transforming into a hellbourne unit
- Updates to the loadout screen. It will now point out the ability to mouse-over skills for their descriptions
- New ability descriptions on the loadout screen (will list the skill type as well as details on damage, duration, etc.)
- Shield Towers and Chlorophilic Spires now check for nearby buildings differently. This should prevent structures receiving the healing or shield benefit when outside the maximum range
- Some netcode changes to improve client smoothing in instances where clients start to lag
- Netcode optimizations (will improve latency by about 30-50ms on average)
- Various NPC improvements/fixes
- Users who are below the minimum level requirement for a server may now join that server, however, that server will be filtered out of the list by default
- Removed spawn queues from warmup mode
- Respawning NPCs on crossroads now have their own respawn timers (rather than all the respawning npcs on the map respawning at the same time), fixes some lag spikes
- Changed the timeout while connecting to a server from 10 minutes to 4 minutes (if you crash when connecting, your account should be "freed" after 4 minutes)
- Added some smoothing when placing gadgets. The preview should now smoothly transition when moving over uneven terrain
- Updated the ground sprites for Shield Towers and Chlorophilic Spires so they more accurately depict the buildings they will shield/heal
- Static Charge Spire is now named "Static Spire"
- Transparency for malphas, tempests, and behemoths should now trigger when they aim "down" to look at nearby units
- Updated the sound effect that plays when a soul is received
- Improved the chat filter slightly
- Improved commander's snapcast targeting and casting of AOE spells
- More netcode/lag fixes
- Added an area display for the Predator's Fear spell
- Improve client smoothing code
- Reduced client-side bandwidth use
- The commander's cursor will now cause objects to go transparent, allowing him to see past trees and props that block vision.
- Fixed an issue that was causing some effects to not play
- Fixed the animations for the Battering Ram and the Tempest's Pushback, they will now always play properly
- Fixed Tempest's Pushback so that it properly hits units right up against the Tempest
- Fixed camera settings for the Revenant
- Fixed an issue where steam turret and venus plants line of sight was being blocked by objects that should not be blocking line of sight (such as corpses)
- Fixed issues with dynamic props being unattackable with certain attack types (This fixes tutorial's whirling blade section)
- Fixed an issue that was causing clients to potentially drop packets at the end of games
- Fixed an issue that was causing clients to time out when they shouldn't have been
- Fixed some issues with clients improperly timing out during connection
- Fixed an issue that caused the camera to warp to the corner of the map at the end game screen
- Fixed issue causing third person effects (such as flames) showing up in first person view
- Fixed issue allowing commanders to see game events through the fog of war (this should hide enemy officer auras through fog of war)
- Fixed one cause of the "Connection Interrupted" scenario
- Fixed Riposte against practice opponents
- Fixed an issue with storm shield that could cause players to recieve a negative amount of experience
- Fixed warmup issues, gadgets/pets should now be considered allies or enemies properly
- Fixed several memory leaks
- Fixed some timings on eye placement to better match animation
- Fixed some issues with projectiles, including appearing to pass through things that they impact
- Fixed an issue that was causing Tempest's Ethereal skill to not look as intended


VERSION 1.1.0
-------------
-Fixed an issue with replays
-Fixed a server crash
-A small area around the commander's cursor is now rendered transparently
-When using snapcasted spells, entities that snapcast ignores (such as small bushes) will be transparent when moused over
-Any time the camera is obstructed by the player, the player is rendered 50% transparent
-Fixed a crash related to gadget placement
-Made it so players cannot "ping" the map when viewing the spawn screen
-Receiving a soul should now play a sound effect in addition to the visual effect
-Eden now has monkits
-Removed fog of war from warmup
-In warmup you can spawn from any allied OR enemy spawn points. You can also spawn from any foundation structure (gold mines, scars) during the warmup phase
-NPCs will not aggro during warmup unless attacked
-All units, weapons, and skills are available (and free) during warmup
-Team damage is enabled during warmup
-Fixed bug where using charge would cause other states and effects to be removed from the player
-Fixed "view stats" button from right clicking a player, it should now display stats properly
-Fixed client side lag issues that would sometimes appear when joining games in progress
-Fixed issue with the karma player selection menu that was causing the last player in the list to not be visible
-Fixed other various crashes
-Players who change units on the field (such as using a hell shrine) no longer leave revivable corpses
-Fixed commander worker move speed
-Improve Imp/Bearloth following ability
-Fixed a few issues with the build button being blocked
-Squad officer hover info now properly disappears
-Significant experience increase for dealing damage to buildings
-Sentry Hawk now uses the same minimap icon as the Electric Eye
-Workers cost more gold and react slower in combat situations
-Gold donation experience reward from 20% of gold donated to 10%
-Tower costs increased slightly
-Fixed issues with "ghost" NPCs
-Fixed an issue where ranged weapons would be unusable after blocking in melee
-ALT info should now show for all visible players on your screen, not just some
-Towers will now attack polymorphed players if the player has damaged it recently
-Firing a gun now puts the player's other guns into cooldown for the appropriate length
-Destroyed siege units no longer show the repair tooltip
-Vehicles no longer tilt if they are dead
-Local servers are no longer affected by server filters
-Fixed an issue where getting disconnected due to level range would leave you connected to the server for several minutes
-Fixed "Authentication failure" issue
-Malphas health degeneration increased slightly (Still lower than original)
-Malphas movement speed increased slightly
-Cast experience removed for a number of gadgets, now fully based off how useful they are once placed
-Commander and player experience are now tracked seperately, fixing an exploit to get "free" player experience
-Demo accounts now only have a 3 second spawn time increase, instead of 10
-Fixed a potential issue that could give a user negative experience or gold
-Beginner servers are now level 1 - 4, general are 5 - inf.
-Lowered the max. clients temporarily
-Fixed several editor-related crashes
-Scoreboards are now sorted by experience
-When using a toggled skill that disables your skills, the toggled skill now remains "available"
-Fixed an issue where disconnecting from a server could leave a user stuck at the "connecting" interface
-Added a "Connection Timeout" message to the connecting interface
-Shaman's Health and Mana Chant no longer have any effect on Hellbourne
-Commander's workers now repair slightly slower
-Towers now take longer to construct
-Imp's health changed to 425, armor reduced from 5 to 3
-Fix "Not in level range" error when you are actually in a server's level range
-Added a new effect for when a player recieves a soul
-Setup the patch test server



VERSION 1.0.1
-------------
PLEASE NOTE: We have fixed the ALT-# bind to use items in this patch. However, in order for it to take effect, you will have to reset your binds to default. If you wish to use ALT-# to use items, make sure you do this before you forget!

-Server tiers have changed:
Beginner is now 1 - 6
General is now 3 - infinity

-Fixed crash issue with editor and model viewer
-Fixed misleading disconnect message in relation to stats
-Fixed some issues with demo account nag screens
-Fixed current and end time for replays
-Fixed some missing textures
-Fixed several client crashes
-Fixed "Cancel" and "Okay" buttons on connecting and disconnected messages, they now return you to the proper interface
-Fixed Malphas attack sounds, they match the animation once again
-Fixed crash in editor when painting foliage at the edge of the map
-Fixed player selection portraits on the commander interface
-Fixed some issues with local/LAN game connection recieving "Authentication Error" messages
-Fixed commander drawing cursor
-Fixed an issue with watching replays in a different level range than you
-Fixed an exploit allowing users to purchase more than one item of the same type
-Fixed ALT-# so that it properly allows you to use items again

-Sacrifice nerfed slightly. Its explosion radius is very small (to prevent it being used too aggressively for player kills) and decreases movement speed slightly
-Malphas armor increased from 12 to 15
-Towers and spires now do 10% less damage to Hellbourne
-Stats will now be recorded if a player plays the minimum stat time (5 minutes for players, 10 for commanders) OR if the total game length is within 30 seconds of their play time (for short games)
-Malphas melee reworked, overall damage increased, especially to buildings, health degeneration decreased
-Marksman armor from 4 to 5, health from 325 to 340
-Reduced overall gold on Deadlock, Eden and Hellpeak
-Increased gold extraction rates on the middle mines in Deadlock and Eden
-Changed some NPCs on Eden to non-respawning
-Pets and opponents in practice now properly use sprint
-Voice command spam filter improved
-Fixed beast worker attack height, he should now be able to hit small enemies properly
-Predator building damage fixed
-Bearloth attack speed reduced by 30%, attack damage increased by 30% to compensate
-Bearloth movement speed reduced slightly
-Imp damage increased slightly
-Changed the marksman bow's projectile to curve slightly more
-Steam turret and electric eye now have placement animations
-Fixed death message spam on death screen
-Death messages now show when dying to something other than a player

Last edited by S2Kyle; 02-01-2008 at 07:59 PM..
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Old 01-22-2008, 02:03 AM   #2
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Added changelog for version 1.0.2, which will be tested on the new patch test servers before being released to retail.
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Old 01-25-2008, 04:02 AM   #3
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Updated for version 1.1.0.
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Old 01-29-2008, 04:31 AM   #4
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Updated with changelog for 1.1.1 (Test servers only, download the test client and help us test!).
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Old 02-01-2008, 01:28 AM   #5
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Added changelogs for versions 1.1.2 to 1.1.5.
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Old 02-01-2008, 07:59 PM   #6
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Updated for 1.2.0.
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